Quick Notes

Quick notes

  • use tiles from the Wrath of Ashardalon and Castle Ravenloft board games
  • All standard D&D 4e actions apply
  • players can only “explore” the tile they are currently on; no “drive-by” exploring
  • players may assist other players only if they are on the same tile or an adjoining tile
  • players who trip a trap, loose all remaining actions

Player’s Turn

  • players roll initiative and place mini’s on start tile
  • on player’s initiative he/she performs a standard, move, minor, free action
  • Move – player moves their speed and may draw a tile if on the edge on an existing tile
  • Standard – used to “explore” the tile where the PC resides
    • player chooses a skill to use and rolls a d20 to beat the DC of the dungeon
    (moderate DC suggested)
    – success – rolls another d20 on the success table
    – fail – rolls another d20 on the fail table
    – resolve roll results before moving on even if combat (PC can still take unused actions after resolving results
  • Minor – perform as normal
  • Free – performs as normal
Rules Random Tables
Quick Notes Success Table
Mechanics Failure Table
Example Encounters Treasure Table
DM Prep Trap Table
Consumable Table
Small Treasure Parcel Table
Large Treasure Parcel Table

The World Campaign Custom Rules
Background Story Arcs House Rules
People Dramatis Personae Rules for Dungeon Exploration
Places Job Board DM Tools

Quick Notes

Delving the Nentir Vale edster504